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1、2024StateoftheGameIndustryPRESENTEDBYGDCand(78gDeveloperThispastyearhasbeenchallengingforthegameindustry.Severalstudioshaveclosedtheirdoorsandthousandsofdevelopershavebeenlaidoff,asincreasedstudioconglomerationimpactstheworklandscapeandprospectivejobmarket.GenerativeAlappearspoisedtoincreaseproducti
2、vity,thoughsomefearthetechnologycouldleadtomoreupheaval.Butwithchallengescomeopportunities.TheriseinfilmandTVadaptationsisbringinganewaudiencetogames.Studiosareexploringtheiroptionswithgameengines.Unionizationcontinuestogainsupport,especiallyamongyoungerdevelopers,Withsometeamsformingunionsattheirco
3、mpanies.Weaskedover3,000gamedevelopersabouttheirworkandtheindustry.Wefoundtheyreimplementingmoreaccessibilityoptionsintotheirgames,theyregrowingfrustratedwithsocialmedia,andtheyredividedonmandatoryreturn-to-officepolicies.The2024StateoftheGameIndustrysurveyisthetwelfthinanongoingseriesofannualreport
4、sthatofferinsightintotheshapeoftheindustry.Thisyear,GDCworkedwithresearchpartnersatOmdiatodissectandanalyzethesurveydata,providingmoredetailedinsightthanwe,veeverhadbefore.ThisyearsreportcontinuesourcollaborationwithGameDeveloper,withthetwoteamsworkingtogethertoprovidemorecontextandclarityforthesurv
5、eyresults.Thankstoallwhoparticipatedfortheirthoughtsandperspectives.Editor,sNoteTosayit,sbeenatoughyearforgamedeveloperswouldbeanunderstatement.Developershavefacedadversityanduncertaintyateveryturn,astechnologyshakeupsandworkplaceinstabilitycontinuetoshiftthewiderindustrylandscape.Inprecarioustimesl
6、ikethese,theperspectivesandexperiencescapturedwithinthe2024StateoftheGameIndustryreportbecomemorevaluablethanever.ThisreportremainsoneofmyfavoriteprojectsfortheGameDeveloperteamtoworkonalongsideGDC一largelybecauseitisuniquelypositionedtoelevatethevoicesofthepeoplewithingamedevelopment,justasmuchasitc
7、anhighlightchangingtechnologytrendsandindustrydemographics.Withinthisyearssurvey,you,llfinddataandcommentaryonhowdevelopersareweatheringtheissuesdirectlyimpactingtheirlives.Throughoutthesepages,developersweighthepros,cons,andimpactofkeyissueslike:divisiveretum-to-officepolicies,ongoingwavesoflayoffs
8、,theimpactofsweepingstudioacquisitions,shiftsintheunionizationlandscape,ethicalconcernsaboutgenerativeAI,andtheeverpresentissueofcrunch.Documentingand,moreimportantly,listeningtotheseperspectivesarevitaltonavigatingdifficultissuesinawaythatbestservesgamedevelopers.Doingsoempowerseveryoneinvolved,fro
9、mGDCandGameDevelopertogamecompaniesanddevelopersthemselves,toadvocateforabetterindustryforall.AlissaMcAloon,PublisheratGameDeveloperResearcher,sNoteGDC,sStateoftheGameIndustry2024isonceagainatreasuretroveofdataandinsight.Thisyear,researchersatOmdiawereaskedtocollaborateontheproject,usingourexhaustiv
10、egamesindustrydatatoprovidefurthercolortothetrendsrevealed.Together,thisprovidedGDCandOmdiatheopportunitytohelpgamedevelopersbetterunderstandtheindustrytheyreanactivepartof.Themoststrikingobservationderivedfromjoblossesintheindustry-naturallyapressingconcernformany.Amongtheinsightfuldevelopercomment
11、sonthesubjectwasthefollowing:ttStudiosgrewtooquicklyduringthepandemic.,Thisstatementisborneoutbygamesindustrydata,whichshowsaCoviddrivenhumpofextrarevenuein2020and2021,collectivelytotallingabout$50bnoverexpectedfigures.But2022and2023showedareversiontothespendtrendlineseenpriorto2020,thusthisreductio
12、ninheadcountispartlycausedbycompaniesbelatedlyadjustingtothenew,lesspositivemarketreality.However,withtheforecastreturningtosteadygrowthto2027,thisoughttopresentamorestablepictureforemploymentlevelsinfuture.Foradeeperdiveongamesindustrytrends,Omdia,sTrendsToWatchseriesisnowavailableforsubscribers.Do
13、mTait,ResearchDirectoratmdiaStateoftheGameIndustry2023Majorityofdevelopershavelessthan10yearsofexperience,morelikelytoworkatsmallerstudiosThenumberofrespondentswhohavebeeninvolvedwithgamedevelopmentfor10yearsorlessremainsinthemajority(56%),keepingconsistentwithpreviousyears.Howmanyyears(ifany)haveyo
14、ubeeninvolvedingamedevelopment?Underayear3%1-2years10%3-5years21%6-10years22%11-15years15%16-20years12%21-25years7%26-30years4%Morethan30years3%N/A-Notinvolvedindevelopment4%Thisyear,wewantedtotakeacloserlookatthedemographicmakeupofwho,sbeenintheindustrythelongestthedecision-makerswhohavebeenpartoft
15、hegameindustryfordecades.Basedonthesurvey,wefoundthatmenmakeupalargemajority(87%)ofgamedeveloperswith21yearsormoreexperienceinthegameindustry,andwhitemenarethebiggestdemographicoverall(92%).Whenwelookedatindividualgroups(byraceandgender),wefoundasmallpercentageofAsianmen(15%),Hispanic,1.atinoorSpani
16、sh-Originmen(8%),Blackmen(6%),andwhiteandAsianwomen(5%each)reportedhaving20yearsormoreexperienceingamedevelopment.TherewerezeroBlackwomenorHispanic,1.atino,orSpanish-Originwomeninthesurveywhoreportedthesame.StateoftheGameIndustry2023Whatbestdescribesyourjobrole?(Chooseallthatapply)GameDesign34%ProgrammingZEngineering33%Production&TeamManagement31%Business&Finance20%VisualArts19%Narrative/Writin